I have similar feelings about ‘Clam Blitz’ a game type that tasks players with collecting as many claims as possible. In this game mode, your goal is to bring the ‘Rainmaker,’ a powerful weapon that sprays massive amounts of ink, to a specific location in the enemy’s base. ‘Rainmaker,’ on the other hand, is a slog. I enjoy ‘Splat Zones,’ Splatoon 3’s take on ‘King of the Hill’ that tasks players with painting and holding a specific area of the map for a period, along with ‘Tower Control,’ a game type where your goal is to maintain control of a moving tower. Though I’ve spent a lot of time painting maps in Turf War, I’ve also dabbled in several ranked ‘Anarchy Battles’ over the last few days. Now that I have played more than a dozen hours of Splatoon 3’s multiplayer mode, I can safely say that it plays nearly identically to Splatoon 2. While I initially logged a few hours in Splatoon 3’s ‘Turf War,’ the game type that tasks you with painting the map in your team’s colour, and played around with ‘Salmon Run,’ the title’s horde mode that returns from Splatoon 2, Nintendo’s press multiplayer play sessions were limited. Overall, Splatoon 3‘s single-player is lengthier and more substantial than what’s been offered in past entries in the series, but it still feels like an elaborate training exercise designed to prepare you for the game’s main multiplayer attraction. It’s worth noting single-player mode still works as a great intro to Splatoon 3‘s core mechanics, including getting the hang of new weapons like the extremely fun ‘Splatana,’ an ink-covered katana that flails paint around and the ‘Tri-Stringer,’ a timed weapon that shoots out three projectiles (echoing what Brad Shankar said in his hands-on, the Tri-Stringer will likely become my favourite multiplayer weapon). There’s genuinely genius-level design in Splatoon 3, and I even managed to find myself stuck on several stages, only to encounter the coveted “ah ha!” moment after a dozen or so minutes of experimentation (usually, this involved falling through a grate I didn’t initially notice). Speaking of level goals, I found Splatoon 3‘s tasks to be more varied and challenging than what I’ve encountered in past Splatoon titles. While a welcome twist on Splatoon 3‘s core gameplay, the new Smallfry doesn’t do much to shake up the series’ formula.įor better or worse, there are also several features borrowed from Splatoon 2‘s substantial Octo Expansion, like taking levels on with less powerful weapons for higher rewards. You also get access to a new “Smallfry” fish-like companion that helps you ink hard-to-reach areas on the map and take out certain enemies. This time around, boss battles feel more inventive (and difficult) than the big baddie foes in Splatoon and Splatoon 2. Still, it’s compellingly weird, and its new characters are memorable. Without giving anything away, there’s a substantial story focused on the world Alterna, but if the series’ narrative hasn’t clicked with you in the past, don’t expect Splatoon 3 to change that.
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